This Companion explores the evolution, representation, and meaning of superheroes within the broader popular media and culture landscape, as connected … More
Tag: Superheroes
The Divided Fourth Phase of Marvel Licensed Video Games (2013-)
The Early Phases (1982-2012) Borrowing terminology from the Marvel Cinematic Universe (MCU), there are currently four distinct “Phases” when examining … More
Approaching Superhero Studies as a Field [Introduction]
In the 21st century, superheroes have proliferated and multiplied across the multimedia landscape. While superhero stories and characters have been … More
Digital Avengers, Disassembled: Understanding Thirty Years of Changing Superhero Bodies in Marvel Licenced Video Games Across Three Distinct Phases (1982-2012)
In part, this essay is prompted by Martin Flanagan, Mike McKenny, and Andy Livingstone’s observation in 2017 of ‘a position … More
EDITOR – The Australasian Journal of Popular Culture (Volume 12. Issue 1): Special Issue on “Superheroes”
Table of Contents with Abstracts: Re-examining superhero politics in popular culture Authors: Carl Wilson, Lorna Piatti-Farnell Abstract:This Special Issue re-examines … More
Re-Examining Superhero Politics in Popular Culture [Editorial]
Superheroes have proliferated and multiplied in the twenty-first century, coming to prominence in comics, film, television and video game industries … More