The Art of Point-and-Click Adventure Games
Recommended by Carl Wilson
Publisher: Bitmap Books
Picking this up for my LucasArts fix (Monkey Island, Day of the Tentacle), I read the entirety of the hefty, 460-page, hardback coffee-table book over one weekend. From the silver-foil embossed cover and the luxuriously large double-page screenshots, through to the dozens of interviews with game creators that illuminate an entire genre stretching from the modern era back to the early ’80s over hundreds of games, The Art of Point-and-Click Adventure Games is also the art of making beautiful and utterly engrossing books.
There is so much content compared to promotional “Art of” video game books. This is both comprehensive as an overview of the field, covering the genres shifting styles and periods of dominance as technology and tastes evolve, and expansive in how I immediately re-bought old classics such as Bladerunner and the Indiana Jones series of games, and found new ones, such as those made by Telltale Games (The Walking Dead, Batman) – a studio that collapsed in 2018, pointing exactly towards a need for archiving these video game moments.
For a fan of point-and-click adventure games and video game history, this book really is click on verb: ‘Talk to,’ click on character: ‘Reader,’ select dialogue option: ‘Worth buying.’
Click here or here to purchase.
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