This Companion explores the evolution, representation, and meaning of superheroes within the broader popular media and culture landscape, as connected … More
Tag: Video Games
The Divided Fourth Phase of Marvel Licensed Video Games (2013-)
The Early Phases (1982-2012) Borrowing terminology from the Marvel Cinematic Universe (MCU), there are currently four distinct “Phases” when examining … More
Approaching Superhero Studies as a Field [Introduction]
In the 21st century, superheroes have proliferated and multiplied across the multimedia landscape. While superhero stories and characters have been … More
The Future of Resident Evil Video Games: Remakes, Revivals, and the RE Engine
The future of Resident Evil is (not) about market value. In her essay ‘Zombies in Gamespace’, Tanya Krzywinska offers that … More
Aliens in Gaming: Half-Life (Valve, 1998–2020)
Developed by Valve and initially published by Sierra On-Line (1998–2003) to then be also published by Valve, the Half-Life series … More
Death as Interconnectivity: ‘Death Stranding’ (2019)
Created by Steve Russell and assisted by other members of the Tech Model Railroad Club at the Massachusetts Institute of … More
Digital Avengers, Disassembled: Understanding Thirty Years of Changing Superhero Bodies in Marvel Licenced Video Games Across Three Distinct Phases (1982-2012)
In part, this essay is prompted by Martin Flanagan, Mike McKenny, and Andy Livingstone’s observation in 2017 of ‘a position … More
The Narratives of Survival: Final Girls in Videogames
In the 2015 preface to Men, Women, and, Chainsaws, Carol J. Clover concisely explains that within slasher movies the Final … More
New CFP – The Routledge Companion to Superhero Studies
Deadline for submissions: 1 December 2022 Lorna Piatti-Farnell and Carl Wilson In answer to the evolutionary portrayals of superheroes in our … More
Gaming and Vampires
Rearticulating the DeadVideo game database MobyGames offers that there are at least 280 titles that feature “Vampire” as a theme. … More
Nosferatu, Gnomeferatu, and Orlox: A Survey of Count Orlok’s Vampire Clan in Video Games
Citing F. W. Murnau’s Nosferatu: A Symphony of Horror (1922) as an example, Richard Rouse III offers that ‘Suspense-driven horror … More
Video Games: Modern London
While the East End of Fantasy London is frequently centered on video games that speculate on the actions of Sherlock … More