Skip to content

Carl Wilson

  • Email

Print & Online Publications

  • Comics
  • Film
  • Television
  • Video Games
  • Superheroes
  • Monsters

Tag: Video Games

EDITOR – The Routledge Companion to Superhero Studies

This Companion explores the evolution, representation, and meaning of superheroes within the broader popular media and culture landscape, as connected … More

Comics, Film, Monsters, Oct 2025, Print Edited, Print Essays, Superheroes, Television, Video Games

The Divided Fourth Phase of Marvel Licensed Video Games (2013-)

The Early Phases (1982-2012) Borrowing terminology from the Marvel Cinematic Universe (MCU), there are currently four distinct “Phases” when examining … More

Comics, Film, Monsters, Oct 2025, Print Essays, Superheroes, Video Games

Approaching Superhero Studies as a Field [Introduction]

In the 21st century, superheroes have proliferated and multiplied across the multimedia landscape. While superhero stories and characters have been … More

Comics, Film, Monsters, Oct 2025, Print Edited, Print Essays, Superheroes, Television, Video Games

The Future of Resident Evil Video Games: Remakes, Revivals, and the RE Engine

The future of Resident Evil is (not) about market value. In her essay ‘Zombies in Gamespace’, Tanya Krzywinska offers that … More

Monsters, Nov 2024, Print Essays, Video Games

Aliens in Gaming: Half-Life (Valve, 1998–2020)

Developed by Valve and initially published by Sierra On-Line (1998–2003) to then be also published by Valve, the Half-Life series … More

Aliens, Oct 2024, Print Essays, Video Games

Death as Interconnectivity: ‘Death Stranding’ (2019)

Created by Steve Russell and assisted by other members of the Tech Model Railroad Club at the Massachusetts Institute of … More

Death, July 2024, Print Essays, Video Games

Digital Avengers, Disassembled: Understanding Thirty Years of Changing Superhero Bodies in Marvel Licenced Video Games Across Three Distinct Phases (1982-2012)

In part, this essay is prompted by Martin Flanagan, Mike McKenny, and Andy Livingstone’s observation in 2017 of ‘a position … More

Apr 2024, Comics, Superheroes, Video Games

The Narratives of Survival: Final Girls in Videogames

In the 2015 preface to Men, Women, and, Chainsaws, Carol J. Clover concisely explains that within slasher movies the Final … More

Apr 2024, Film, Print Essays, Resident Evil, Video Games

New CFP – The Routledge Companion to Superhero Studies

Deadline for submissions: 1 December 2022 Lorna Piatti-Farnell and Carl Wilson In answer to the evolutionary portrayals of superheroes in our … More

Comics, Film, Television, Video Games

Gaming and Vampires

Rearticulating the DeadVideo game database MobyGames offers that there are at least 280 titles that feature “Vampire” as a theme. … More

Film, June 2023, Print Essays, Video Games

Nosferatu, Gnomeferatu, and Orlox: A Survey of Count Orlok’s Vampire Clan in Video Games

Citing F. W. Murnau’s Nosferatu: A Symphony of Horror (1922) as an example, Richard Rouse III offers that ‘Suspense-driven horror … More

Film, Jan 2023, Print Essays, Video Games

Video Games: Modern London

While the East End of Fantasy London is frequently centered on video games that speculate on the actions of Sherlock … More

Nov 2022, Print Articles, Video Games

Posts navigation

Older posts

Search

Categories

Create a website or blog at WordPress.com
  • Subscribe Subscribed
    • Carl Wilson
    • Already have a WordPress.com account? Log in now.
    • Carl Wilson
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...